Quick Draw

The object of Quick Draw
is to test your reaction time against your opponent’s. A third person
acts as a referee and begins the duel by pressing S1, which lights LED1.
Upon seeing LED1 go on, you try to outdraw your opponent by moving S2
from “Holster” position to “Draw” position before your opponent moves S3
from “Holster” to “Draw” position. Who ever gets there first will light
the corresponding LED and will automatically prevent the other LED from lighting, clearly indicating a winner.

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